Post by Elise Meyer on Jul 19, 2007 3:16:03 GMT -5
Okay...here's a list of all the available jobs on this forum. You automatically have all of the basic jobs at level 1, though the advanced ones, you'll have to unlock. All you have to do is gain levels in the required jobs. However, whichever job you choose to start with gains a couple bonuses.
1) It starts at Level 2 instead of Level 1.
2) You automatically gain 3 of the level 1 Skills/Spells, which you'd normally have to buy
3) Also, you can have one Level 1 Skill/Spell of whatever you pick to use as your Second Command when starting out. However, you only get one level in that job
so yeah...choose wisely
here is a brief outline of what everything means when jobs are listed, just for the sake of avoiding any confusion
===================================
Job Name Here - (Gives a brief description of the job and what they can do)
Prerequisite - (This only applies to advanced jobs. This lists what levels you must reach in what two jobs before that class becomes avalable. Also note that when you do gain access to an advanced class, it starts at Level 1.)
Compatible Equipment - (The types of equipment that this job can use)
Command - (this is the main command for that job)
Most Compatible - (Any character of any race can be of any job, but the two races listed here are the compatible with this job.)
Least Compatible - (the two races listed here are the least compatible with that job. That's not to say that they can't be of that job, but their skills will be severely hindered, as they lack the physical/magical properties to take on the job effectively)
Misc - Each Job has an extra bonus that is constantly in effect, but is removed if a character switches Jobs. The effect is changed to the one of the Job they switched to. Note that this only applies to the main Job, and not the Job of the secondary command
===================================
-Basic Jobs-
Knight - Armored warriors who excel in sword combat
Compatible Equipment - Sword, Knightsword, any Armor, Helm, Shield (unless equipped with a Knightsword), Gloves, Gauntlets, Boots, Armor Boots
Command - Sword Tech
Most Compatible with - Hume, Gria
Least Compatible with - Viera, Nu Mou
Misc - Damage increases when attacking
Monk - Skilled fighters who like to let their fists do the talking
Compatible Equipment - Clothes, Gloves, Boots
Command - Martial Arts
Most Compatible - Mithra, Bangaa
Least Compatible - Moogle, Nu Mou
Misc - Equipping gloves increases Attack as well as Defense
Archer - Fighters who excel at long-range fighting
Compatible Equipment - Bow and Arrow, Clothes, Hat, Gloves, Boots
Command - Aim
Most Compatible - Viera, Hume
Least Compatible - Nu Mou, Bangaa
Misc - Stats increase when fighting in woods or forest areas
Thief - Swift fighters who excel in the fine art of pilfery
Compatible Equipment - Knife, Clothes, Light Armor, Hat, Gloves, Boots
Command - Theft
Most Compatible - Mithra, Hume
Least Compatible - Bangaa, Guado
Misc - Higher success rate with stealing
Gunner - Long Range fighters who prefer a more modern means of fighting
Compatible Equipment - Gun, Rifle, Hat, Clothes, Light Armor, Gloves Boots
Command - Gunplay
Most Compatible - Moogle, Burmecian
Least Compatible - Bangaa, Foel
Misc - Deals more damage to enemies who are far away, and vice versa
Black Mage - Wizards who use the power of the elements to fight
Compatible Equipment - Rod, Hat, Robe, Gloves, Boots
Command - Black Magic
Most Compatible - Nu Mou, Hume
Least Compatible - Burmecian, Bangaa
Misc - Black Magic spells cost 10% less MP
White Mage - Priests who use their powers to heal and fight the undead
Compatible Equipment - Staff, Hat, Robe, Gloves, Boots
Command - White Magic
Most Compatible - Nu Mou, Viera
Least Compatible - Burmecian, Bangaa
Misc - White Magic spells cost 10% less MP
Caller - a novice Summoner who can only summon up to Level 2 Espers, but are still a force to be reckoned with
Compatible Equipment - Rod, Hat, Staff, Robe, Gloves, Boots
Command - Guardian Call
Most Compatible - Foel, Guado
Least Compatible - Bangaa, Burmecian
Misc - Damage dealt by Espers is increased
Green Mage - fighters who specialize in magic that weakens their enemies
Compatible Equipment - Rapier, Hat, Clothes, Robe, Gloves, Boots
Command - Green Magic
Most Compatible - Nu Mou, Viera
Least Compatible - Mithra, Bangaa
Misc - Chances of inflicting Status Ailments increases.
Time Mage - Spell casters that, through their magic, have control over time and space
Compatible Equipment - Rods, Hat, Robe, Cloves, Boots
Command - Time Magic
Most Compatible - Nu Mou, Moogle
Least Compatible - Viera, Burmecian
Misc - The effects of Haste and Slow are doubled
-Advanced Jobs-
Blue Mage – Skilled magicians who can copy and use spells from monsters. "Anything you can do, I can do better."
Prerequisite - Green Mage - 3
Compatible Equipment - Saber, Hat, Robe, Clothes, Gloves, Boots
Command - Blue Magic
Most Compatible - Hume, Viera
Least Compatible - Bangaa, Mithra
Misc - Can learn Blue Magic without having to equip the Learning R-Ability
Red Mage - Fighters that can use both Black and White magic, but are more adept at melee combat than either mage.
Prerequisite - Black Mage - 3/ White - 3
Compatible Equipment - Rapier, Robe, Hat, Clothes, Gloves Boots
Command - Red Magic
Most Compatible - Viera, Hume
Least Compatible - Mithra, Bangaa
Misc - Red Magic spells cost 10% less MP
Psychic - Warriors who, rather than fight with weapons, fight with their minds
Prerequisite - Time Mage - 3
Compatible Equipment - Clothes, Hat, Gloves Boots
Command - Psionics
Most Compatible - Viera, Nu Mou
Least Compatible - Gria, Bangaa
Misc - Able to teleport from place to place without having to equip the Teleport S-Ability
Mediator - "Hey, can't we just talk about this?"
Prerequisite - White Mage - 5
Compatible Equipment - Knife, Gun, Hat, Clothes, Robe, Gloves Boots
Command - Converse
Most Compatible - Moogle, Viera
Least Compatible - Bangaa, Mithra
Misc - Can talk to monsters without having to equip the Monster Talk S-Ability
Summoner - An advanced Caller capable of summoning more powerful Epsers
Prerequisite - Caller - 5
Compatible Equipment - Rod, Hat, Robe, Gloves Boots
Command - Summon
Most Compatible - Foel, Guado
Least Compatible - Bangaa, Burmecian
Misc - Damage dealt by Espers is increased
Gun Mage - A gunner that fights using guns loaded with magically enhanced bullets
Prerequisite - Blue Mage - 2/ Gunner - 2
Compatible Equipment - Gun, Hat, Robe, Clothes, Gloves, Boots
Command - Magic Bullet
Most Compatible - Moogle, Hume
Least Compatible - Bangaa, Nu Mou
Deals more damage to enemies who are far away, and vice versa
Geomancer - A warrior that draws energy from the earth and unleashes it on their foes
Prerequisite - Monk - 2/ Black Mage - 3
Compatible Equipment - Axe, Robe, Light Armor, Hat, Gloves, Boots
Command - Terrain Magic
Most Compatible - Gria, Foel
Least Compatible - Bangaa, Burmecian
Misc - Can move around on any surface without having to equip the Any Ground S-Ability
Paladin - A holy knight that can harness the powers of light into thier blade, and are dedicated to protecting others
Prerequisite - Knight - 4/ White Mage - 3
Compatible Equipment - Knightsword, Staff, Sword, Armor, Helm, Shield (unless equipped with Knightsword), Gauntlets, Armor boots
Command - Chivalry
Most Compatible - Hume, Bangaa
Least Compatible - Viera, Nu Mou
Misc - Automatically takes damage party members with low HP
Dark Knight - A fallen knight that can harness the powers of darkness into their blade, but at the cost of their own heath
Prerequisite - Knight - 4/ Black Mage - 3
Compatible Equipment - Knightsword, Rod Sword, Armor, Helm, Shield (unless equipped with Knightsword), Gauntlets, Armor boots
Command – Arcane Blade
Most Compatible - Hume, Bangaa
Least Compatible - Viera, Nu Mou
Misc - Lowers the amount of MP lost when using Dark Wave, Darkness, or Darkside
Mage Knight - A magical knight who can harness elemental energy into thier blade
Prerequisite - Thief - 4/ Black Mage - 3
Compatible Equipment - Knightsword, Sword, Light Armor, Armor, Helm, Shield (unless equipped with Knightsword), Gloves, Gauntlets, , Boots, Armor boots
Command - Spell Blade
Most Compatible - Hume, Bangaa
Least Compatible - Viera, Nu Mou
Misc - Decreases damage taken by element-based attacks
Sniper - A highly trained archer capable of shooting targets from an extreme distance.
Prerequisite - Archer - 3/ Thief - 2
Compatible Equipment - Crossbow and Arrow, Light Armor, Hat, Gloves, Boots
Command - Sharpshoot
Most Compatible - Viera, Hume
Least Compatible - Bangaa, Nu Mou
Misc - Accuracy is greatly increased
Gunblader - A warrior capable of wielding a rather unique weapon
Prerequisite - Knight - 4/ Gunner - 3
Compatible Equipment - Gunblade, Shield, Clothes, Light Armor, Gloves, Boots
Command – Trigger Tech
Most Compatible - Hume, Burmecian
Least Compatible - Guado, Nu Mou
Misc - The cost of items is reduced by 25%
Dragoon - Armored warriors who specialize in use use of spears, as well as dealing with dragons
Prerequisite - Knight - 5
Compatible Equipment - Spear, Armor, Helm, Gauntlets, Armored Boots
Command - Dragon Tech
Most Compatible - Gria, Burmecian
Least Compatible - Moogle, Viera
Misc - Damage dealt to Dragons is increased
White Monk - A skilled pugilist able to channel holy energies into their fists. Very similar to Paladins, only not as dependent on equipment.
Prerequisite - Monk - 4/ White Mage - 3
Compatible Equipment - Clothes, Gauntlet, Boots
Command - Holy Arts
Most Compatible - Hume, Guado
Least Compatible - Foel, Nu Mou
Misc - Equipping Gauntlets increases Attack as well as Defense
Ninja - A master of stealth who moves in the shadows
Prerequisite - Monk - 4/ Thief - 3
Compatible Equipment - Ninja Tool, Katana, Hat, Clothes, Gloves, Shoes
Command - Ninjutsu
Most Compatible - Hume, Viera
Least Compatible - Bangaa, Nu Mou
Misc - Damage dealt when using Throw is increased
Samurai - Warriors who use their skills with the sword to protect those they love
Prerequisite - Monk - 4/ Knight - 3
Compatible Equipment - Katana, Heavy Katana, Helm, Clothes, Heavy Armor, Gloves, Gauntlets, Shoes, Armored Boots
Command - Bushido
Most Compatible - Hume, Bangaa
Least Compatible - Foel, Nu Mou
Misc - Attack and Defense greatly increase when afflicted with a status ailment
Dancer - Warriors who...attack with…damn, that’s hot…
Prerequisite - Monk - 4/ Green Mage - 3
Compatible Equipment - Scarf, Ribbon, Dress, Gloves, Shoes
Command - Step
Compatible - Female Humes, Viera, and Foels only
Misc - Agility and Evasiveness are greatly increased
Bard - A “warrior” who fights using…song? Eh…whatever floats your boat, I guess
Prerequisite - Monk - 4/ Time Mage - 3
Compatible Equipment - Instruments, Hat, Robe, Gloves, Boots
Command - Song
Compatible - Male Humes, Moogles, and Nu Mou only
Misc - Gains gil when performing in a pub or inn
Gambler - Luck be a lady tonight.
Prerequisite - Theif - 4/Gunner - 3
Compatible Equipment - Gun, Rifle, Hat, Clothes, Light Armor Gloves, Boots
Command - Bet
Compatible - Moogle, Burmecian
Least Compatible - Bangaa, Nu Mou
Misc - Luck greatly increased.
-Merit Jobs-
Judge – The masters of Law throughout the Worlds, oath-bound to protect and serve.
Compatible Equipment - Spear, Gunblade, Knightsword, Axe, Shield, Helm, Heavy Armor, Gauntlets, Armored Boots.
Command - Law
Most Compatible - Hume, Burmecian
Least Compatible - Moogle, Feol
Misc - Is unaffected by "Law" skills.
Mime – ...?
Compatible Equipment - Clothes, Hat, Gloves Boots
Command - Mimic
Most Compatible - Hume, Moogle
Least Compatible - Bangaa, Burmecian
Misc - Is the only class able to use "Mimic", which duplicates the last skill or spell used.
Peacekeeper – The Honor Guard of Argossy on Vedra. They consider theirs the highest calling.
Compatible Equipment - Sword, Knightsword, Gunblade, Shield, Light Helm, Light Armor, Light Armor Gloves, Boots
Command - Triumvir's Blade
Most Compatible - Hume, Gria
Least Compatible - Nu Mou, Guado
Misc - Greatly boosts Defense.
Astrologer– One who studies the stars, and invokes thme in battle
Compatible Equipment - Saber, Hat, Robe, Clothes, Gloves, Boots
Command - Celestial Magic
Most Compatible - Guado, Viera
Least Compatible - Mithra, Bangaa
Misc - Travel between Vedra and Minerva is free.
1) It starts at Level 2 instead of Level 1.
2) You automatically gain 3 of the level 1 Skills/Spells, which you'd normally have to buy
3) Also, you can have one Level 1 Skill/Spell of whatever you pick to use as your Second Command when starting out. However, you only get one level in that job
so yeah...choose wisely
here is a brief outline of what everything means when jobs are listed, just for the sake of avoiding any confusion
===================================
Job Name Here - (Gives a brief description of the job and what they can do)
Prerequisite - (This only applies to advanced jobs. This lists what levels you must reach in what two jobs before that class becomes avalable. Also note that when you do gain access to an advanced class, it starts at Level 1.)
Compatible Equipment - (The types of equipment that this job can use)
Command - (this is the main command for that job)
Most Compatible - (Any character of any race can be of any job, but the two races listed here are the compatible with this job.)
Least Compatible - (the two races listed here are the least compatible with that job. That's not to say that they can't be of that job, but their skills will be severely hindered, as they lack the physical/magical properties to take on the job effectively)
Misc - Each Job has an extra bonus that is constantly in effect, but is removed if a character switches Jobs. The effect is changed to the one of the Job they switched to. Note that this only applies to the main Job, and not the Job of the secondary command
===================================
-Basic Jobs-
Knight - Armored warriors who excel in sword combat
Compatible Equipment - Sword, Knightsword, any Armor, Helm, Shield (unless equipped with a Knightsword), Gloves, Gauntlets, Boots, Armor Boots
Command - Sword Tech
Most Compatible with - Hume, Gria
Least Compatible with - Viera, Nu Mou
Misc - Damage increases when attacking
Monk - Skilled fighters who like to let their fists do the talking
Compatible Equipment - Clothes, Gloves, Boots
Command - Martial Arts
Most Compatible - Mithra, Bangaa
Least Compatible - Moogle, Nu Mou
Misc - Equipping gloves increases Attack as well as Defense
Archer - Fighters who excel at long-range fighting
Compatible Equipment - Bow and Arrow, Clothes, Hat, Gloves, Boots
Command - Aim
Most Compatible - Viera, Hume
Least Compatible - Nu Mou, Bangaa
Misc - Stats increase when fighting in woods or forest areas
Thief - Swift fighters who excel in the fine art of pilfery
Compatible Equipment - Knife, Clothes, Light Armor, Hat, Gloves, Boots
Command - Theft
Most Compatible - Mithra, Hume
Least Compatible - Bangaa, Guado
Misc - Higher success rate with stealing
Gunner - Long Range fighters who prefer a more modern means of fighting
Compatible Equipment - Gun, Rifle, Hat, Clothes, Light Armor, Gloves Boots
Command - Gunplay
Most Compatible - Moogle, Burmecian
Least Compatible - Bangaa, Foel
Misc - Deals more damage to enemies who are far away, and vice versa
Black Mage - Wizards who use the power of the elements to fight
Compatible Equipment - Rod, Hat, Robe, Gloves, Boots
Command - Black Magic
Most Compatible - Nu Mou, Hume
Least Compatible - Burmecian, Bangaa
Misc - Black Magic spells cost 10% less MP
White Mage - Priests who use their powers to heal and fight the undead
Compatible Equipment - Staff, Hat, Robe, Gloves, Boots
Command - White Magic
Most Compatible - Nu Mou, Viera
Least Compatible - Burmecian, Bangaa
Misc - White Magic spells cost 10% less MP
Caller - a novice Summoner who can only summon up to Level 2 Espers, but are still a force to be reckoned with
Compatible Equipment - Rod, Hat, Staff, Robe, Gloves, Boots
Command - Guardian Call
Most Compatible - Foel, Guado
Least Compatible - Bangaa, Burmecian
Misc - Damage dealt by Espers is increased
Green Mage - fighters who specialize in magic that weakens their enemies
Compatible Equipment - Rapier, Hat, Clothes, Robe, Gloves, Boots
Command - Green Magic
Most Compatible - Nu Mou, Viera
Least Compatible - Mithra, Bangaa
Misc - Chances of inflicting Status Ailments increases.
Time Mage - Spell casters that, through their magic, have control over time and space
Compatible Equipment - Rods, Hat, Robe, Cloves, Boots
Command - Time Magic
Most Compatible - Nu Mou, Moogle
Least Compatible - Viera, Burmecian
Misc - The effects of Haste and Slow are doubled
-Advanced Jobs-
Blue Mage – Skilled magicians who can copy and use spells from monsters. "Anything you can do, I can do better."
Prerequisite - Green Mage - 3
Compatible Equipment - Saber, Hat, Robe, Clothes, Gloves, Boots
Command - Blue Magic
Most Compatible - Hume, Viera
Least Compatible - Bangaa, Mithra
Misc - Can learn Blue Magic without having to equip the Learning R-Ability
Red Mage - Fighters that can use both Black and White magic, but are more adept at melee combat than either mage.
Prerequisite - Black Mage - 3/ White - 3
Compatible Equipment - Rapier, Robe, Hat, Clothes, Gloves Boots
Command - Red Magic
Most Compatible - Viera, Hume
Least Compatible - Mithra, Bangaa
Misc - Red Magic spells cost 10% less MP
Psychic - Warriors who, rather than fight with weapons, fight with their minds
Prerequisite - Time Mage - 3
Compatible Equipment - Clothes, Hat, Gloves Boots
Command - Psionics
Most Compatible - Viera, Nu Mou
Least Compatible - Gria, Bangaa
Misc - Able to teleport from place to place without having to equip the Teleport S-Ability
Mediator - "Hey, can't we just talk about this?"
Prerequisite - White Mage - 5
Compatible Equipment - Knife, Gun, Hat, Clothes, Robe, Gloves Boots
Command - Converse
Most Compatible - Moogle, Viera
Least Compatible - Bangaa, Mithra
Misc - Can talk to monsters without having to equip the Monster Talk S-Ability
Summoner - An advanced Caller capable of summoning more powerful Epsers
Prerequisite - Caller - 5
Compatible Equipment - Rod, Hat, Robe, Gloves Boots
Command - Summon
Most Compatible - Foel, Guado
Least Compatible - Bangaa, Burmecian
Misc - Damage dealt by Espers is increased
Gun Mage - A gunner that fights using guns loaded with magically enhanced bullets
Prerequisite - Blue Mage - 2/ Gunner - 2
Compatible Equipment - Gun, Hat, Robe, Clothes, Gloves, Boots
Command - Magic Bullet
Most Compatible - Moogle, Hume
Least Compatible - Bangaa, Nu Mou
Deals more damage to enemies who are far away, and vice versa
Geomancer - A warrior that draws energy from the earth and unleashes it on their foes
Prerequisite - Monk - 2/ Black Mage - 3
Compatible Equipment - Axe, Robe, Light Armor, Hat, Gloves, Boots
Command - Terrain Magic
Most Compatible - Gria, Foel
Least Compatible - Bangaa, Burmecian
Misc - Can move around on any surface without having to equip the Any Ground S-Ability
Paladin - A holy knight that can harness the powers of light into thier blade, and are dedicated to protecting others
Prerequisite - Knight - 4/ White Mage - 3
Compatible Equipment - Knightsword, Staff, Sword, Armor, Helm, Shield (unless equipped with Knightsword), Gauntlets, Armor boots
Command - Chivalry
Most Compatible - Hume, Bangaa
Least Compatible - Viera, Nu Mou
Misc - Automatically takes damage party members with low HP
Dark Knight - A fallen knight that can harness the powers of darkness into their blade, but at the cost of their own heath
Prerequisite - Knight - 4/ Black Mage - 3
Compatible Equipment - Knightsword, Rod Sword, Armor, Helm, Shield (unless equipped with Knightsword), Gauntlets, Armor boots
Command – Arcane Blade
Most Compatible - Hume, Bangaa
Least Compatible - Viera, Nu Mou
Misc - Lowers the amount of MP lost when using Dark Wave, Darkness, or Darkside
Mage Knight - A magical knight who can harness elemental energy into thier blade
Prerequisite - Thief - 4/ Black Mage - 3
Compatible Equipment - Knightsword, Sword, Light Armor, Armor, Helm, Shield (unless equipped with Knightsword), Gloves, Gauntlets, , Boots, Armor boots
Command - Spell Blade
Most Compatible - Hume, Bangaa
Least Compatible - Viera, Nu Mou
Misc - Decreases damage taken by element-based attacks
Sniper - A highly trained archer capable of shooting targets from an extreme distance.
Prerequisite - Archer - 3/ Thief - 2
Compatible Equipment - Crossbow and Arrow, Light Armor, Hat, Gloves, Boots
Command - Sharpshoot
Most Compatible - Viera, Hume
Least Compatible - Bangaa, Nu Mou
Misc - Accuracy is greatly increased
Gunblader - A warrior capable of wielding a rather unique weapon
Prerequisite - Knight - 4/ Gunner - 3
Compatible Equipment - Gunblade, Shield, Clothes, Light Armor, Gloves, Boots
Command – Trigger Tech
Most Compatible - Hume, Burmecian
Least Compatible - Guado, Nu Mou
Misc - The cost of items is reduced by 25%
Dragoon - Armored warriors who specialize in use use of spears, as well as dealing with dragons
Prerequisite - Knight - 5
Compatible Equipment - Spear, Armor, Helm, Gauntlets, Armored Boots
Command - Dragon Tech
Most Compatible - Gria, Burmecian
Least Compatible - Moogle, Viera
Misc - Damage dealt to Dragons is increased
White Monk - A skilled pugilist able to channel holy energies into their fists. Very similar to Paladins, only not as dependent on equipment.
Prerequisite - Monk - 4/ White Mage - 3
Compatible Equipment - Clothes, Gauntlet, Boots
Command - Holy Arts
Most Compatible - Hume, Guado
Least Compatible - Foel, Nu Mou
Misc - Equipping Gauntlets increases Attack as well as Defense
Ninja - A master of stealth who moves in the shadows
Prerequisite - Monk - 4/ Thief - 3
Compatible Equipment - Ninja Tool, Katana, Hat, Clothes, Gloves, Shoes
Command - Ninjutsu
Most Compatible - Hume, Viera
Least Compatible - Bangaa, Nu Mou
Misc - Damage dealt when using Throw is increased
Samurai - Warriors who use their skills with the sword to protect those they love
Prerequisite - Monk - 4/ Knight - 3
Compatible Equipment - Katana, Heavy Katana, Helm, Clothes, Heavy Armor, Gloves, Gauntlets, Shoes, Armored Boots
Command - Bushido
Most Compatible - Hume, Bangaa
Least Compatible - Foel, Nu Mou
Misc - Attack and Defense greatly increase when afflicted with a status ailment
Dancer - Warriors who...attack with…damn, that’s hot…
Prerequisite - Monk - 4/ Green Mage - 3
Compatible Equipment - Scarf, Ribbon, Dress, Gloves, Shoes
Command - Step
Compatible - Female Humes, Viera, and Foels only
Misc - Agility and Evasiveness are greatly increased
Bard - A “warrior” who fights using…song? Eh…whatever floats your boat, I guess
Prerequisite - Monk - 4/ Time Mage - 3
Compatible Equipment - Instruments, Hat, Robe, Gloves, Boots
Command - Song
Compatible - Male Humes, Moogles, and Nu Mou only
Misc - Gains gil when performing in a pub or inn
Gambler - Luck be a lady tonight.
Prerequisite - Theif - 4/Gunner - 3
Compatible Equipment - Gun, Rifle, Hat, Clothes, Light Armor Gloves, Boots
Command - Bet
Compatible - Moogle, Burmecian
Least Compatible - Bangaa, Nu Mou
Misc - Luck greatly increased.
-Merit Jobs-
Judge – The masters of Law throughout the Worlds, oath-bound to protect and serve.
Compatible Equipment - Spear, Gunblade, Knightsword, Axe, Shield, Helm, Heavy Armor, Gauntlets, Armored Boots.
Command - Law
Most Compatible - Hume, Burmecian
Least Compatible - Moogle, Feol
Misc - Is unaffected by "Law" skills.
Mime – ...?
Compatible Equipment - Clothes, Hat, Gloves Boots
Command - Mimic
Most Compatible - Hume, Moogle
Least Compatible - Bangaa, Burmecian
Misc - Is the only class able to use "Mimic", which duplicates the last skill or spell used.
Peacekeeper – The Honor Guard of Argossy on Vedra. They consider theirs the highest calling.
Compatible Equipment - Sword, Knightsword, Gunblade, Shield, Light Helm, Light Armor, Light Armor Gloves, Boots
Command - Triumvir's Blade
Most Compatible - Hume, Gria
Least Compatible - Nu Mou, Guado
Misc - Greatly boosts Defense.
Astrologer– One who studies the stars, and invokes thme in battle
Compatible Equipment - Saber, Hat, Robe, Clothes, Gloves, Boots
Command - Celestial Magic
Most Compatible - Guado, Viera
Least Compatible - Mithra, Bangaa
Misc - Travel between Vedra and Minerva is free.