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Post by Rommie Eden on Jul 20, 2007 2:10:44 GMT -5
Black Magic[/b][/u][/size]
-Lvl 1-
Fire A low-level single-target Fire elemental attack. MP Cost: 5
Blizzard A low-level single-target Ice elemental attack. MP Cost: 5
Thunder A low-level single-target Lightning elemental attack. MP Cost: 5
Water A low-level single-target Water elemental attack. MP Cost: 5
Aero A low-level single-target Wind elemental attack. MP Cost: 5
Quake A low-level single-target Soil elemental attack. MP Cost: 5
Bio A low-level single-target Poison elemental attack. MP Cost: 5
Dark A low-level single-target Dark elemental attack. MP Cost: 5
-Lvl 2-
Fira A low-level Fire elemental attack that targets a small area. MP Cost: 12
Blizzara A low-level Ice elemental attack that targets a small area. MP Cost: 12
Thundara A low-level Lightning elemental attack that targets a small area. MP Cost: 12
Watera A low-level Water elemental attack that targets a small area. MP Cost: 12
Aerora A low-level Wind elemental attack that targets a small area. MP Cost: 12
Quakera A low-level Soil elemental attack that targetsa small area. MP Cost: 12
Biora A low-level Poison elemental attack that targets a small area. MP Cost: 12
Darkra A low-level Dark elemental attack that targets a small area. MP Cost: 12
S-Ability Rod Proficiency Can equip Rods regardless of Job Class.
-Lvl 3-
Firaga A high-level Fire elemental attack that targets a small area. MP Cost: 24
Blizzaga A high-level Ice elemental attack that targets a small area. MP Cost: 24
Thundaga A high-level Lightning elemental attack that targets a small area. MP Cost: 24
Waterga A high-level Water elemental attack that targets a small area. MP Cost: 24
Aeroga A high-level Wind elemental attack that targets a small area. MP Cost: 24
Quakega A high-level Soil elemental attack that targes a small area. MP Cost: 24
Bioga A high-level Poison elemental attack that targets a small area. MP Cost: 24
Darkga A high-level Dark elemental attack that targets a small area. MP Cost: 24
-Lvl 4-
Firaja A high-level Fire elemental attack that targets a large area. MP Cost: 32
Blizzaja A high-level Ice elemental attack that targets a large area. MP Cost: 32
Thundaja A high-level Lightning elemental attack that targets a large area. MP Cost: 32
Waterja A high-level Water elemental attack that targets a large area. MP Cost: 32
Aeroja A high-level Wind elemental attack that targets a large area. MP Cost: 32
Quakeja A high-level Soil elemental attack that targets a large area. MP Cost: 32
Bioja A high-level Poison elemental attack that targets a large area. MP Cost: 32
Darkja A high-level Dark elemental attack that targets a large area. MP Cost: 32
S-Ability Serenity Boosts Magic power.
-Lvl 5 -
Flare A spectacular single-target non-elemental explosion. MP Cost: 50
Meltdown A larger area but slightly milder non-elemental explosion. MP Cost: 42
Shock A ray of non-elemental magic blasts a line of enemies. MP Cost: 45
Scathe A large amount of Dark damage to a small area. MP Cost: 50
R-Ability Return Magic When attacked by Magic, respond by casting the same magic.
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Post by Rommie Eden on Jul 20, 2007 2:48:12 GMT -5
White Magic[/u][/b][/color]
-Lvl 1-
Cure Restores minor amounts of HP. Single-target. MP Cost: 8
Poisona Cures Poison. Single-target. MP Cost: 4
Blindna Cures Blind. Single-target. MP Cost: 4
Protect Makes the target more resistant to physical attacks. Single-target. MP Cost: 8
Pearl A single-target low-level Holy elemental attack. MP Cost: 5
-Lvl 2-
Cura Restores minor amounts of HP to everyone in a small area. MP Cost: 15
Stona Cures Stone and Petrify. Single-target. MP Cost: 4
Vox Cures Silence. Single-target. MP Cost: 4
Shell Makes the target more resistant to magical attacks. Single-target. MP Cost: 8
Pearlra A low-level Holy elemental attack that targets a small area. MP Cost: 12
S-Ability Staff Proficiency Can equip Staffs regardless of Job Class.
-Lvl 3-
Regan Restores HP over time. Single-target. MP Cost: 16
Energize Restores minor amounts of MP. Single-target. MP Cost: 1
Esuna Cures all status ailments besides Slow, Sap, Stop, and Oil. Single-target. MP Cost: 20
Wall Makes the target more resistant to all attacks. Single-target. MP Cost: 12
Pearlga A high-level Holy elemental attack that targets a moderate area. MP Cost: 24
-Lvl 4-
Curaga Restores large amounts of HP to everyone in a small area. MP Cost: 30
Protectga Makes everyone in a large area more resistant to physical attacks. MP Cost: 22
Rise Partially revives a fallen ally. MP Cost: 25
Energizga Restores moderate amounts of MP to everyone in an area. MP Cost: 15
Pearlja A high-level Holy elemental attack that targets a large area. MP Cost: 32
R-Ability Regenerate Automatically induces Regen when attacked.
-Lvl 5-
Curaja Restores massive amounts of HP to everyone in a large area. MP Cost: 40
Arise Fully revives a fallen ally. MP Cost: 35
Renew Rise is automatically used on the target if the target is slain. MP Cost: 32
Shellga Makes everyone in a large area more resistant to magical attacks. MP Cost: 22
Holy The ultimate Holy attack targets a large area. MP Cost: 50
S-Ability MP Turbo Doubles MP cost but increases effectiveness and accuracy.
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Post by Rommie Eden on Jul 20, 2007 3:23:38 GMT -5
Time Magic
-Lvl 1-
Warp Removes weaker enemies. MP Cost: 11
Slow Slows down the actions of the single target slightly. MP Cost: 8
Vanish Makes a single target invisible for a short time. MP Cost: 5
Immobilize Temporarily stops the single target from moving. MP Cost: 5
-Lvl 2-
Float Everyone in an area floats a few inches off the ground for a short time. MP Cost: 11
Disable Temporarily stops the single target from acting. MP Cost: 10
Gravity Deals damage equal to 1/4 the target's current HP. MP Cost: 15
Haste Speeds up the actions of the single target slightly. MP Cost: 15
-Lvl 3-
Reflect For a time, all magic directed at the target witll be returned to the Caster. MP Cost: 20
Vanishga Temporarily makes all targets in an area invisible. MP Cost: 16
Slowga Slows down all targets in an area. MP Cost: 18
Countdown After ten Actions, the target is killed. MP Cost: 22
S-Ability Short Charge CT of Level 4 and 5 spells/skills is shortened to 3..
-Lvl 4-
Hastega Speeds up all targets in an area. MP Cost: 28
Graviga Deals damage to all targets in range equal to half each individual current HP. MP Cost: 28
Inversion Reverses the single target's HP and MP. MP Cost: 35
Stop For a time CT becomes infinite for a target. MP Cost: 32
S-Ability Damage Conversion HP damage is converted to MP Damage and vice versa.
-Lvl 5-
Quick For a time, CT becomes zero for a target. MP Cost: 40
Meteor Calls a massive rock from the sky for non-elemental damage to a small area. MP Cost: 50
Bubble Doubles the max HP of a target. MP Cost: 40
Doomsday Calls out the power of Armageddon to deal non-elemental damage to a large area. MP Cost: 50
R-Ability Critical Quick CT becomes zero when HP-critical.
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Post by Rommie Eden on Jul 20, 2007 3:54:02 GMT -5
Green Magic
-Lvl 1-
Blind Makes it harder for a single target to see. MP Cost: 5
Sleep Puts a single target to sleep. MP Cost: 5
Confuse Makes a single target confuse friends and foes. MP Cost: 5
Silence Makes a target unable to speak, and therefore unable to cast magic. MP Cost: 5
Drain Deals damage to the single target and heals the caster. MP Cost: 10
Oil Makes the single target weak to Fire. MP Cost: 5
-Lvl 2-
Poison Poisons the target. MP Cost: 8
Sap Slowly damages a single target over time. MP Cost: 8
Berserk Makes a single target blindly attack in a rage. MP Cost: 8
Break After five Actions, the single target becomes Petrified. MP Cost: 8
Siphon Deals MP damage to the single target and heals the caster's MP. MP Cost: 1
Dispel Removes any positive status effects from the target. MP Cost: 16
S-Ability Status Lore Chances of inflicting a status effect increase.
-Lvl 3-
Blindga Makes it harder for a all targets an area to see. MP Cost: 16
Sleepga Puts a all targets in an area to sleep. MP Cost: 16
Silencega Makes all targets in an area unable to cast magic. MP Cost: 16
Oilga Makes all targets in an area weak to Fire. MP Cost: 16
Bravery Raises the physical power of a target. MP Cost: 24
Faith Raises the physical power of a target. MP Cost: 24
-Lvl 4-
Poisonga Poisons all target in an area. MP Cost: 20
Sapga Slowly damages all targets in an area over time. MP Cost: 20
Breakga After five Actions, all targets in an area become Petrified. MP Cost: 20
Dispelga Removes any positive status effects from all targets in an area. MP Cost: 20
Zombie Makes a single target receive damage from restorative magic/items. MP Cost: 24
Decoy Makes a single target the automatic target of all it's foes. MP Cost: 24
R-Ability Absorb When the foe uses MP, MP increases by the same amount..
-Lvl 5-
Braveryga Raises the physical power of all targets in an area. MP Cost: 40
Faithga Raises the magical power of all targets in an area. MP Cost: 40
Petrify Instantly turns the target to stone. MP Cost: 40
Reverse Causes healing and damage to have the opposite effect on a target. MP Cost: 50
Drainga Drains HP from all targets in an area. MP Cost: 50
Siphonga Drains MP from all targets in an area. MP Cost: 25
S-Ability Mist Regen MP restores over time.
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Post by Rommie Eden on Jul 20, 2007 5:33:10 GMT -5
Guardian Call
-Lvl 1-
Any Espers gathered thus far
-Lvl 2-
Any Espers gathered thus far
S-Ability Quickening Espers automatically get Quick status..
-Lvl 3-
Any Espers gathered thus far
S-Ability Esper Lore Espers are slightly stronger and remain slightly longer..
-Lvl 4-
Any Espers gathered thus far
-Lvl 5-
Any Espers gathered thus far
R-Ability Critical Call Summons a random Esper when HP-Critical with no CT.
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Post by Rommie Eden on Jul 20, 2007 15:41:10 GMT -5
Sword Tech
-Lvl 1-
Sword Dance A six-hit sword combo performed in a series of almost dance-like slashes. MP Cost: 5
Mind Strike Deals minor MP damage. MP Cost: 7
Helm Breaker 40% chance of destroying opponent's equipped head armor. MP Cost: 11
R-Ability Weapon Guard Parry attacks using the equipped weapon.
-Lvl 2-
Wound Strike Deals minor damage and lowers opponent's Defense and Magic Defense by 25%. MP Cost: 15
Force Strike Deals minor damage and lowers opponent's Attack and Magic by 25%. MP Cost: 15
Shield Breaker 40% chance of destroying opponent's equipped shield. MP Cost: 18
-Lvl 3-
Dire Slash The less HP the user has left, the more damage is dealt. MP Cost: 15
Speed Strike Deals minor damage and lowers opponent's Speed by 25%. MP Cost: 18
Armor Breaker 40% chance of destroying opponent's equipped body armor. MP Cost: 22
-Lvl 4-
Mind Blow Deals heavy MP Damage. MP Cost: 20
Wound Blow Deals heavy damage and cuts an opponent's Defense and Magic Defense in half. MP Cost: 28
Force Blow Deals heavy damage and cuts opponent's Attack and Magic in half. MP Cost: 28
S-Ability Shield Proficiency Can equip a Shield regardless of Job Class.
-Lvl 5-
Ultima Slash A sword strike so powerful it rivals the spell Ultima. MP Cost: 55
Speed Blow Deals heavy damage and cuts an opponent's Speed in half. MP Cost: 34
Weapon Breaker 40% chance of destroying opponent's equipped weapon. MP Cost: 42
S-Ability Job Lore Jobs require 100 less AP to level up.
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Post by Rommie Eden on Jul 20, 2007 16:48:57 GMT -5
Gunplay
-Lvl 1-
Trigger Happy Fires a hail of bullets in a short time. MP Cost: 10
Flash Bullet Blinds anyone in visual range. MP Cost: 7
Silent Shot An attack that may induce Silence. MP Cost: 7
-Lvl 2-
Silver Bullet Deals severe damage to Beasts. MP Cost: 10
Scope Reveals the target's HP, MP, and various other bits of information. MP Cost: 0
Piercing Round Attack that ignores Defense. MP Cost: 20
-Lvl 3-
Blasting Cap Shot that explodes on impact, MP Cost: 20
Buck Shot Deals damage to all targets in an area. MP Cost: 22
Crack Shot An attack that ignores the target's Evasion MP Cost: 25
S-Ability Gun Proficiency Can equip a Gun or Rifle regardless of Job Class.
-Lvl 4-
Mist Bullet Attack infused with non-elemental Magic. MP Cost: 32
Madness Shot An attack that may induce Berserk. MP Cost: 25
Target Mist An attack that deals damage to MP. MP Cost: 25
S-Ability Dual Wielding Can equip single-handed weapons in both hands.
-Lvl 5-
Heavy Shot Attack deals ddamage equal to 1/4 the target's current HP. MP Cost: 36
Head Shot Attack may induce Death. MP Cost: 40
Prefect Aim Attack ignores both evasion and defense. MP Cost: 36
R-Ability Quick Draw When targeted, attacks before being attacked..
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Post by Rommie Eden on Jul 20, 2007 17:57:09 GMT -5
Theft
-Lvl 1-
Steal Loot Steals random Loot or mediocre itrem from the target. MP Cost: 5
Steal Gil Steals a small amount of Gil from the target. MP Cost: 5
Steal Heart Causes the target to become Charmed. MP Cost: 10
Flee Creates a diversion allowing the party an easy escape. MP Cost: 10
-Lvl 2-
Steal Shield May steal the shield worn by the Target. MP Cost: 15
Steal Helm May steal the head armor worn by the Target. MP Cost: 15
Steal Mist Steals MP from the target. MP Cost: 1
What's That?! Causes the target to turn around, leaving them vulnerable to an attack from behind. MP Cost: 20
-Lvl 3-
Steal Armor May steal the body armor worn by the Target. MP Cost: 26
Steal Soul Inflicts Berserk. MP Cost: 20
Steal Health Steals HP from the target. MP Cost: 20
Hideout The Caster and allies in the area become invisible. MP Cost: 20
S-Ability Knife Proficiency Can equip a Dagger regardless of Job Class.
-Lvl 4-
Steal Weapon May steal the weapon equipped by the Target. MP Cost: 38
Steal Accessory May steal an Accessory worn by the Target. MP Cost: 38
Steal Will Attempts to make the for flee from battle. MP Cost: 30
Mug Attacks and attempts to steal a random item simultaneously. MP Cost: 0
R-Ability Payback When attacked, mugs.
-Lvl 5-
Steal Experience May steal the Target's EXP. MP Cost: 44
Steal Time Inflicts Stop in a target and Quick on the caster. MP Cost: 55
Steal Knowledge May steal a spell, skill or ability known by the target. MP Cost: 66
Lucky Sevens Inflict random damage, on one target, in the form of 7's (7, 77, 777, 7777 or 77777). MP Cost: 77
S-Ability Master Thief Improves the odds of successful stealing and improves the quality of what's stolen..
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Post by Rommie Eden on Jul 20, 2007 18:32:01 GMT -5
Aim
-Lvl 1-
Boost Raises physical strength slightly for the next attack. MP Cost: 5
Follow Wind A wind carries a ranged attack slightly farther. MP Cost: 7
-Lvl 2-
Mist Aim An attack that deals damage to MP. MP Cost: 15
Scan Reveals the target's HP, MP, and various other bits of information. MP Cost: 0
-Lvl 3-
Leg Aim May Immobilize the target, MP Cost: 24
Accelerate The user gets Quick for a short time. MP Cost: 30
S-Ability Concentrate Greatly improves Accuracy.
-Lvl 4-
Arm Aim May Disable the target. MP Cost: 32
Seal Evil May instantly kill an Undead or Zombie target. MP Cost: 25
S-Ability Bow Proficiency Can equip a bow or crossbow regardless of Job Class.
-Lvl 5-
Deadly Aim May kill the target. MP Cost: 50
Miracle Arrow Revives a fallen ally partially. MP Cost: 50
R-Ability Block Arrows Is never hit by a bow or crossbow.
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Post by Rommie Eden on Jul 20, 2007 19:24:09 GMT -5
Martial Arts
-Lvl 1-
Shatter Focus An attack that cancels anything being cast. MP Cost: 10
Mist Charge Restores 1/10 max MP. If it fails, MP is reduced to zero. MP Cost: 0
Whirlwind An attack that damages anything surrounding the user. MP Cost: 5
S-Ability Brawler Physical attack greatly increases when unarmed.
-Lvl 2-
Air Redeemer A long-range attack. MP Cost: 15
Earth Redeemer Deals Earth damage to anything in a line in front of the user. MP Cost: 15
Mist Redeemer A ranged attack that does damage to MP. MP Cost: 15
-Lvl 3-
Repeating Fist Punches repeatedly. MP Cost: 20
Chakra Restores some HP and MP. MP Cost: 1
Shear An attack that lowers the target's Defense and Magic Defense. MP Cost: 28
-Lvl 4-
Grand Illusion Does serious non-elemental damage to anything in a line in front of the user. MP Cost: 36
Achilles Renders the target weak to an additional element MP Cost: 30
Revive Gives own HP to restore that of a fallen ally. MP Cost: 25
R-Ability Counter When attacked, counters with a physical attack.
-Lvl 5-
Holy Sign Dispels all the status enhancements and ailments of everyone in an area. MP Cost: 32
Secret Fist After the target acts three times, they are killed. MP Cost: 40
Martial Combo Several successive hits for great damage. MP Cost: 40
R-Ability Reflex Increases evasion of low-level attacks.
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Post by Rommie Eden on Jul 20, 2007 20:37:18 GMT -5
Red Magic[/b][/u][/size]
-Lvl 1-
Fire A low-level single-target Fire elemental attack. MP Cost: 5
Blizzard A low-level single-target Ice elemental attack. MP Cost: 5
Thunder A low-level single-target Lightning elemental attack. MP Cost: 5
Dark A low-level single-target Dark elemental attack. MP Cost: 5
Pearl A single-target low-level Holy elemental attack. MP Cost: 5
Cure Restores minor amounts of HP. Single-target. MP Cost: 8
-Lvl 2-
Fira A low-level Fire elemental attack that targets a small area. MP Cost: 12
Blizzara A low-level Ice elemental attack that targets a small area. MP Cost: 12
Thundara A low-level Lightning elemental attack that targets a small area. MP Cost: 12
Darkra A low-level Dark elemental attack that targets a small area. MP Cost: 12
Pearlra A low-level Holy elemental attack that targets a small area. MP Cost: 12
Cura Restores minor amounts of HP to everyone in a small area. MP Cost: 15
S-Ability Rapier Proficiency Can equip Rapiers regardless of Job Class.
-Lvl 3-
Firaga A high-level Fire elemental attack that targets a small area. MP Cost: 24
Blizzaga A high-level Ice elemental attack that targets a small area. MP Cost: 24
Thundaga A high-level Lightning elemental attack that targets a small area. MP Cost: 24
Darkga A high-level Dark elemental attack that targets a small area. MP Cost: 24
Pearlga A high-level Holy elemental attack that targets a moderate area. MP Cost: 24
Curaga Restores large amounts of HP to everyone in a small area. MP Cost: 30
-Lvl 4-
Energize Restores minor amounts of MP. Single-target. MP Cost: 1
Wall Makes the target more resistant to all attacks. Single-target. MP Cost: 12
Doublecast Allows the user to cast two different spells at once. MP Cost: 0
Quick For a time, CT becomes zero for a target. MP Cost: 40
Flare A spectacular single-target non-elemental explosion. MP Cost: 50
R-Ability Distribute When HP is maxed, excess HP is shared with allies.
-Lvl 5 -
Angel Wings Inflicts Haste and Faith on the caster and enters a sort of magic-based Berserk. MP Cost: 50
Holy The ultimate Holy attack targets a large area. MP Cost: 50
Scathe A large amount of Dark damage to a small area. MP Cost: 50
Arise Fully revives a fallen ally. MP Cost: 35
Ultima An explosion of pure Magic. Non-elemental damage to a large area. MP Cost: 100
S-Ability Mist Mastery CT of all Magic is cut by one.
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Post by Rommie Eden on Jul 20, 2007 21:15:14 GMT -5
Blue Magic
-Lvl 1-
Any Blue Magic gathered thus far. See the "Blue Magic" thread.
R-Ability Learning Learns skills in battle by witnessing them.
-Lvl 2-
Any Blue Magic gathered thus far. See the "Blue Magic" thread.
-Lvl 3-
Any Blue Magic gathered thus far. See the "Blue Magic" thread.
S-Ability Saber Proficency Can equip a Saber regardless of job class.
-Lvl 4-
Any Blue Magic gathered thus far. See the "Blue Magic" thread.
R-Ability Immunity Is immune to most status ailment. Can still be Slowed, Sapped and Stopped..
-Lvl 5-
Any Blue Magic gathered thus far. See the "Blue Magic" thread.
S-Ability Libra Automatically gains additional information on enemies..
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Post by Rommie Eden on Jul 20, 2007 22:24:37 GMT -5
Psionics
-Lvl 1-
Psi-Burst A burst of non-elemental magic against one target. MP Cost: 10
Brain Crush May inflict Confuse and Silence on one target. MP Cost: 7
Telekinesis Deals physical damage to an enemy from a distance. MP Cost: 7
-Lvl 2-
Teleportation The caster is teleported behind a selected target.. MP Cost: 12
Express The user gets Float and Haste status, and Accuracy and Evasion rise. MP Cost: 16
Third Eye Reveals the target's HP, MP, and various other bits of information. MP Cost: 0
-Lvl 3-
Psycho Storm Makes all targets in an area Confused and Silenced. MP Cost: 22
Psionic Bomb A non-elemental explosion damages all targets in an area. MP Cost: 24
Splendor The Caster starts to absorb another element. MP Cost: 26
S-Ability Teleport Teleports short distances when moving from place to place.
-Lvl 4-
Mental Break If the target is charging a spell or skill, it is interrupted and the target is disabled. MP Cost: 30
Mist Guard The caster becomes immune to magical damage for a short time. MP Cost: 40
Physics Guard The caster becomes immune to physical damage for a short time. MP Cost: 40
S-Ability Mist Excellence Increases max MP slightly.
-Lvl 5-
Maelstrom Deals massive amounts of non-elemental damage. Cannot be Reflected. MP Cost: 42
Time Skip For a moment, everything but the caster stops. MP Cost: 56
Excellence For two actions, the caster becomes immune to all damage. MP Cost: 100
R-Ability Piercing Magic Nullifies Reflect.
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Post by Rommie Eden on Jul 20, 2007 23:07:14 GMT -5
Converse
-Lvl 1-
Back Out The caster talks their way out of battle. MP Cost: 7
Intervention Cures Confuse and Berserk. MP Cost: 12
Pester May inflict berserk. MP Cost: 7
-Lvl 2-
Invitation Politely asks an enemy target to join you temporarily. MP Cost: 16
Loudmouth Makes the target immune to Silence. MP Cost: 16
Threaten Attempts to make the opponent flee. MP Cost: 12
R-Ability Poor Listener Isn't affected by "Converse" magic.
-Lvl 3-
Insult Berates the target and may lower Attack. MP Cost: 22
Degrade Berates the target and may lower Magic. MP Cost: 26
Lecture May induce Sleep. MP Cost: 26
S-Ability Monster Talk Can communicate with monsters regardless of Job Class.
-Lvl 4-
Praise Induces Bravery on the target. MP Cost: 32
Preach Induces Faith on the target. MP Cost: 32
Persuade May inflict Slow. MP Cost: 7
S-Ability Train "Converse" magic is more effective when target is HP Critical.
-Lvl 5-
Death Sentence May inflict Death. MP Cost: 40
Encourage May inflict Haste. MP Cost: 36
Negotiate Convinces the target to give the user Gil. MP Cost: 30
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Post by Rommie Eden on Jul 20, 2007 23:16:23 GMT -5
Summon
-Lvl 1-
Any Espers gathered thus far
-Lvl 2-
Any Espers gathered thus far
-Lvl 3-
Any Espers gathered thus far
S-Ability Rapid Summon Cast time for Espers is reduced by one.
-Lvl 4-
Any Espers gathered thus far
-Lvl 5-
Any Espers gathered thus far
R-Ability Summon Unlimited When an Esper is summoned, it instantly uses a Limit and is not dismissed.
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