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Post by Rommie Eden on Jul 21, 2007 0:06:58 GMT -5
Magic Bullet
-Lvl 1-
Blue Bullet Charges a bullet with Blue Magic, dealing damage of the last element the user saw.. MP Cost: 7
Shining Bullet A shot charged with Holy magic. MP Cost: 12
Shadow Bullet A shot charged with Dark magic. MP Cost: 12
Flaming Bullet A shot charged with Fire magic. MP Cost: 12
Frozen Bullet A shot charged with Ice magic. MP Cost: 12
-Lvl 2-
Electro Bullet A shot charged with Thunder magic. MP Cost: 12
Aquatic Bullet A shot charged with Water magic. MP Cost: 12
Rocky Bullet A shot charged with Soil magic. MP Cost: 12
Gale Bullet A shot charged with Wind magic. MP Cost: 12
Toxic Bullet A shot charged with Poison magic. MP Cost: 12
-Lvl 3-
Anti-Aircraft Does extra damage to Avian enemies. MP Cost: 22
Beast Hunter Does extra damage to Beast enemies. MP Cost: 22
Flan Eater Does extra damage to Flan enemies. MP Cost: 22
Elementary Does extra damage to Elemental enemies. MP Cost: 22
Croc Hunter Does extra damage to Reptile enemies. MP Cost: 22
S-Ability Spell Shot Increases the power of Elemental weapons.
-Lvl 4-
Manslayer Does extra damage to Hume, Viera, Feol, Bangaa (et cetera) enemies. MP Cost: 32
Mech Destroyer Does extra damage to Robotic enemies. MP Cost: 32
Demon Muzzle Does extra damage to Imp enemies. MP Cost: 32
Wyrm Killer Does extra damage to Wyrm enemies. MP Cost: 32
Golem Shatterer Does extra damage to Golem enemies. MP Cost: 32
S-Ability Rapid Fire "Magic Bullet" and "Gunplay" CT are reduced by 1.
-Lvl 5-
Poach If used to kill the target, the chance of it dropping loot increases. MP Cost: 30
Magitech Trigger Happy Fires a hail of magic bullets in a short time. MP Cost: 36
Rebel Shot Fires four bullets charged with powerful non-elemental magic. MP Cost: 40
Flare Bullet Bullet charged with Flare magic. MP Cost: 40
R-Ability Final Shot Attacks the nearest target when HP reaches zero.
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Post by Rommie Eden on Jul 21, 2007 3:24:53 GMT -5
Terrain Magic
-Lvl 1-
Pitfall Elemental that damages with a warp in space-time. May inflict Immobile. Terrain: Wastelands, Roadways MP: 10
Water Ball Elemental that damages with the power of water. May inflict Toad. Terrain: Waterway, River, Lake, Sea, Waterfall MP: 10
Hell Ivy Elemental that damages with the mysterious power of plants. May cause Stop Terrain: Grassland, Thicket, Water plant, Ivy MP: 10
S-Ability Axe Proficiency Can equip an Axe regardless of Job Class.
-Lvl 2-
Carve Model Elemental that damages with the mysterious power of stones. May cause Petrify. Terrain: Gravel, Stone floor, Stone wall, Mud wall, Tombstone MP: 10
Demon Fire Elemental that damages with powers within the place. Fire-based. May cause Sleep. Terrain: Wooden floor, Rug, Box, Stairs, Ship deck MP: 10
-Lvl 3-
Kamaitachi Elemental that damages with atmospheric power. Wind-based. May Disable. Terrain: Book, Tree, Brick, Bridge, Furniture, Iron plate, Moss, Coffin MP: 10
Earthquake Elemental that damages with the power of rocks. Soil-based. May cause confusion. Terrain: Rocky cliff, Lava rocks MP: 10
Sand Storm Elemental that damages with the power of dust. Wind-based. May cause Blind. Terrain: Sand area, Stalacmites, Salt MP: 10
S-Ability Any Ground Can cross marshlands and lava pits as easily as a grassland.
-Lvl 4-
Gusty Wind Elemental that damages with the power of wind. Wind-based. May cause Slow. Terrain: Roof, Air, Chimney MP: 10
Quicksand Elemental that damages with the power of water. May cause Countdown. Terrain: Swamp, Marsh, Poisoned marsh MP: 10
R-Ability Counter Flood When attacked, counters with Geomancy.
-Lvl 5-
Raging Blizzard Elemental that damages with the power of snow. Ice-based. May cause Silence. Terrain: Snow, Ice MP: 10
Lava Ball Elemental that damages with atmospheric power. Fire-based. May instantly kill. Terrain: Lava, Machine MP: 10
White Flame Elemental that fully heals the user with the power of fire. May add Regen. Terrain: Ash, Coals MP: 10
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Post by Rommie Eden on Jul 21, 2007 4:00:02 GMT -5
Chivalry
-Lvl 1-
Cure Restores minor amounts of HP. Single-target. MP Cost: 8
Protect Makes the target more resistant to physical attacks. Single-target. MP Cost: 8
Pearl A single-target low-level Holy elemental attack. MP Cost: 5
Cover Take damage in place of party members. MP Cost: 5
Subdue A flash of holy energy that Disables an enemy briefly. MP Cost: 12
S-Ability Great Defender Boosts Defense.
-Lvl 2-
Regan Restores HP over time. Single-target. MP Cost: 16
Shell Makes the target more resistant to magical attacks. Single-target. MP Cost: 8
Pearlra A low-level Holy elemental attack that targets a small area. MP Cost: 12
Nurse Restores HP and cures status ailments of a single target. MP Cost: 16
Holy Defense Uses divine energy to raise the Defense and Magic Defense of an ally. MP Cost: 18
-Lvl 3-
Cura Restores minor amounts of HP to everyone in a small area. MP Cost: 15
Wall Makes the target more resistant to all attacks. Single-target. MP Cost: 12
Rise Partially revives a fallen ally. MP Cost: 25
White Slash Strikes the enemy with a blade charged with Holy energy0 MP Cost: 20
Weapon Drop Smacks the target's hand with the flat end of a sword to make them drop their weapon MP Cost: 22
-Lvl 4-
Protectga Makes everyone in a large area more resistant to physical attacks. MP Cost: 22
Shellga Makes everyone in a large area more resistant to magical attacks. MP Cost: 22
Pearlga A high-level Holy elemental attack that targets a moderate area. MP Cost: 24
Parley Removes weakened monsters from battle. MP Cost: 36
Saint Cross Deals Holy damage in a cross-shaped area. MP Cost: 32
S-Ability Sword Proficiency Can equip a Sword regardless of Job Class.
-Lvl 5-
Curaga Restores large amounts of HP to everyone in a small area. MP Cost: 30
Energize Restores minor amounts of MP. Single-target. MP Cost: 1
Renew Rise is automatically used on the target if the target is slain. MP Cost: 32
Divine Defense Uses divine energy to greatly raise the Defense and Magic Defense of an ally. MP Cost: 36
Holy Blade A powerful slash powered by Holy energy that cuts through a line of enemies. MP Cost: 55
R-Ability Undoing Damage When attacked, gains Regen status.
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Post by Rommie Eden on Jul 21, 2007 4:29:38 GMT -5
Arcane Blade
-Lvl 1-
Bio A low-level single-target Poison elemental attack. MP Cost: 5
Sap Slowly damages a single target over time. MP Cost: 8
Dark Wave User sacrifices a small amount of HP to inflict minor Dark-based damage on an area. MP Cost: 0
Shadow Blade Slashes the enemy with a blade of darkness. MP Cost: 11
S-Ability Desperation Lowers Defense but raises Attack.
-Lvl 2-
Dark A low-level single-target Dark elemental attack. MP Cost: 5
Drain Deals damage to the single target and heals the caster. MP Cost: 10
Darkness User sacrifices a moderate amount of HP to inflict Dark-based damage to an area. MP Cost: 0
Bio Sword A slash that may also inflict Poison. MP Cost: 18
-Lvl 3-
Biora A low-level Poison elemental attack that targets a small area. MP Cost: 12
Darkra A low-level Dark elemental attack that targets a small area. MP Cost: 12
Darkside User sacrifices a large amount of HP to inflict heavy Dark-based damage to all enemies. MP Cost: 0
Bloody Slash An attack that may inflict Sap. MP Cost: 20
-Lvl 4-
Sapga Slowly damages all targets in an area over time. MP Cost: 20
Gravity Deals damage equal to 1/4 the target's current HP. MP Cost: 15
Balance Damages equal to the difference between the caster's current HP and max HP. MP Cost: 28
Shadow Cross Blasts a cross-shaped area with the power of Darkness. MP Cost: 32
S-Ability Death Absorption Gains HP from Dark- or Death- based magic and attacks.
-Lvl 5-
Death May inflict Death. MP Cost: 32
Black Sky Inflicts ten random hits of non-elemental magic damage to an area. MP Cost: 36
Soul Eater User sacrifices their life to instantly kill an enemy, and cannot be revived for 24 hours. MP Cost: 0
Scathe Blade A powerful slash powered by Dark energy that cuts through a line of enemies. MP Cost: 55
R-Ability Draining Strike Gain HP equal to damage dealt with a physical attack..
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Post by Rommie Eden on Jul 21, 2007 15:32:43 GMT -5
Spell Blade
-Lvl 1-
Firebrand An attack charged with Fire magic. MP Cost: 10
Frostbrand An attack charged with Ice magic. MP Cost: 10
Thunderbrand An attack charged with Lightning magic. MP Cost: 10
-Lvl 2-
Hydrobrand An attack charged with Water magic. MP Cost: 16
Gustbrand An attack charged with Wind magic. MP Cost: 16
Gaiabrand An attack charged with Soil magic. MP Cost: 16
R-Ability Critical Haste Gets Haste when HP Critical.
-Lvl 3-
Firabrand A powerful attack charged with Fire magic. MP Cost: 36
Frostrabrand A powerful attack charged with Ice magic. MP Cost: 36
Thunderabrand A powerful attack charged with Lightning magic. MP Cost: 36
-Lvl 4-
Hydrorabrand A powerful attack charged with Water magic. MP Cost: 40
Gustrabrand A powerful attack charged with Wind magic. MP Cost: 40
Gaiarabrand A powerful attack charged with Soil magic. MP Cost: 40
S-Ability Knightsword Proficiency Can equip a Knightsword regardless of Job Class.
-Lvl 5-
Grand Cross Deal massive non-elemental damage to a cross-shaped area. MP Cost: 36
Flare Blade A powerful slash powered by Flare magic that cuts through a line of enemies. MP Cost: 55
S-Ability Charge Boost The longer a skill/spell is charged, the moor its power will be boosted.
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Post by Rommie Eden on Jul 21, 2007 23:57:31 GMT -5
Sharpshoot
-Lvl 1-
Twin Arrow Attack twice in quick succession; Half power for each attack. MP Cost: 5
Beso Toxico An attack that may Poison. MP Cost: 7
-Lvl 2-
Mist Arrow An attack that damages MP. MP Cost: 16
Target Eye An attack that may Blind. MP Cost: 12
-Lvl 3-
Armor Aim An attack that attempts to destroy the target's armor. MP Cost: 28
Life Arrow Ironically, after five Actions, the target dies. MP Cost: 24
S-Ability Snipe Greatly increases Accuracy.
-Lvl 4-
Weapon Aim An attack that attempts to destroy the target's Weapon. MP Cost: 36
Time's Arrow Attack that may inflict Stop. MP Cost: 30
S-Ability Crossbow Proficiency Can equip a Crossbow regardless of Job Class.
-Lvl 5-
Death Archery Deals HP and MP damage equal to total HP lost. MP Cost: 36
Wallet Aim Steal Gil equal to damage dealt. MP Cost: 45
R-Ability Conceal When hit gets Vanish status.
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Post by Rommie Eden on Jul 22, 2007 1:09:43 GMT -5
Trigger Tech
-Lvl 1-
Rough Divide A slightly stronger attack than normal, short range with the blade. MP Cost: 5
Cross-Slash A powerful X-Shaped slash attack. MP Cost: 5
-Lvl 2-
Fated Circle Leaps into the air and fires energized bullets in a circle around the user. MP Cost: 20
Free Energy Fires several bright explosions to damage all targets in an area. May blind. MP Cost: 16
S-Ability Gunblade Proficiency Can equip a Gunblade regardless of Job Class.
-Lvl 3-
Blasting Zone Uses Mist to "extend" the blade, allowing a slice to an entire line of targets. MP Cost: 26
Force Strike Stabs the target forcefully and fires a round into the target. MP Cost: 26
S-Ability Payment Amount of Gil earned from missions increases.
-Lvl 4-
Nullify Leaps into the air and fires bullets in a circle around the user damaging MP. MP Cost: 32
Flame Cross Charges the bullets with Fire and spins, dealing Fire damage in a cross shape.. MP Cost: 36
-Lvl 5-
Lion Heart A powerful combination of shots in slashes at a single target. MP Cost: 40
Requiem Fires a powerful hail of bullets in a direction, damaging enemies in a line. MP Cost: 45
R-Ability Second Shot Attacks twice.
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Post by Rommie Eden on Jul 22, 2007 2:03:46 GMT -5
Dragon Skill
-Lvl 1-
Jump Deals a moderate amount of damage by jumping up and slashing a single target. MP Cost: 5
Lancet Gains HP and MP equal to HP and MP damage dealt. MP Cost: 10
S-Ability Ignore Height Can jump any height safely.
-Lvl 2-
Wyrm Trainer 30% chance of taming a dragon and have it fight along side you. MP Cost: 24
Wyrm Slayer An attack that deals higher damage to dragons. MP Cost: 16
Reis' Wind Casts Regen on all allies. Burmecian Only MP Cost: 12
Flame Breath A Fire-based blast of energy from the user's mouth. Bangaa Only MP Cost: 12
-Lvl 3-
High Jump Deals a greater amount of physical damage by jumping up and slashing a single target. MP Cost: 24
Dragon's Spirit A single target is returned to life. MP Cost: 28
White Draw All allies slowly regain MP over time.. Burmecian Only MP Cost: 24
Bolt Breath A Lightning-based blast of energy from the user's mouth. Bangaa Only MP Cost: 24
S-Ability Spear Proficiency Can equip a Spear regardless of Job Class.
-Lvl 4-
Wyrm Banisher Removes a Dragon from the battle. MP Cost: 32
Wide Lance Drains a large ammount of HP and MP from from a horizontal line of enemies. MP Cost: 32
Cherry Blossom Deals a heavy amount of non-elemental damage to a single enemy. Burmecian Only MP Cost: 36
Frozen Breath A Ice-based blast of energy from the user's mouth. Bangaa Only MP Cost: 36
-Lvl 5-
Great Jump Deals a massive amount of physical damage by jumping up and slashing a single target. MP Cost: 45
Dragon Cry Deals heavy non-elemental damage to all enemies. MP Cost: 50
R-Ability Dragonheart When attacks, gains Renew status.
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Post by Rommie Eden on Jul 24, 2007 0:22:08 GMT -5
Ninjutsu
-Lvl 1-
Throw Throws an item from the user's inventory. MP Cost: 1
Mist Shuriken Deals MP damage. MP Cost: 5
-Lvl 2-
Wood Veil Damage and may immobilize a target. MP Cost: 16
Metal Veil Damages and may blind a target. MP Cost: 16
S-Ability Waterwalk Can walk easily on water.
-Lvl 3-
Fire Veil Damages and may confuse a target. MP Cost: 26
Clear Tranquil Restores half HP and MP of everyone in an area. MP Cost: 32
S-Ability Two Hands Hold weapon in both hands raising destructive power.
-Lvl 4-
Water Veil Damage and may silence a target. MP Cost: 28
Stone Veil Damages and may slow a target. MP Cost: 28
-Lvl 5-
Infuse Fully consumes users MP to heal an ally by 10 times the amount of sacrificed MP. MP Cost: All
All Creation Deals heavy non-elemental damage to all enemies. MP Cost: 50
R-Ability Last Infusion When HP drops to zero, all MP is transferred to allies.
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Post by Rommie Eden on Jul 24, 2007 1:09:57 GMT -5
Bushido
-Lvl 1-
Asuna An invisible blade slashed the enemy. MP Cost: 5
Kansei A vicious cry damages anything in an area in front of the user. MP Cost: 5
Nonpareil Slightly raises the strength and accuracy of the user. MP Cost: 10
-Lvl 2-
Kasumikiri Attack deals MP damage. MP Cost: 16
Tentokumo Ethereal spirit flows out and attacks. MP Cost: 16
Snap Attacks and nullifies any and all stat increases/decreases on target. MP Cost: 20
S-Ability Solid Grip Holds a two-handed weapon in one hand, but lowers destructive power slightly.
-Lvl 3-
Hanpatsu Restores a moderate amount of HP to an area.. MP Cost: 20
Shukketsushi In five actions, the target dies. MP Cost: 32
Hayate Increases evasion and induces Haste on a single target. MP Cost: 26
S-Ability Katana Proficiency Can equip a Katana and Heavy Katana regardless of Job Class.
-Lvl 4-
Dismissal An attack that stops actions being charged or cast. MP Cost: 36
Kiyomori Casts Protect on everyone in an area. MP Cost: 32
Shin-Zantetsu Attempts to inflict Death on an entire area. MP Cost: 40
R-Ability Blade Grasp Blocks melee attacks with short-range weapons.
-Lvl 5-
Gouryoku Enhances the Strength and Agility of everyone in an area. MP Cost: 36
Chirijiraden Blue flames strike everyone, foe and ally alike. MP Cost: 45
Iainuki Like Shin-Zantetsu but with a higher rate of success. MP Cost: 65
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Post by Rommie Eden on Jul 28, 2007 14:44:07 GMT -5
Song
-Lvl 1-
Cowardice Hides from opponents to avoid damage. MP Cost: 10
Potion Spread Uses a single Potion, Hi Potion, Super Potion, or X-Potion on all allies. MP Cost: 10
-Lvl 2-
Give Turn Allow another character to take their in your place. MP Cost: 16
Life Song Song about the greatness of life. Restore HP to all allies. MP Cost: 16
Angel Song Song for divine protection of an angel. Restore MP to all allies. MP Cost: 16
-Lvl 3-
Living Shield Make someone else take any damage the user would receive during that turn. MP Cost: 26
Cheer Song Song about encouraging and cheering up someone. Induces Haste on all allies. MP Cost: 24
R-Ability Vocal Gives immunity to Silence.
-Lvl 4-
Take Turn Take another character's turn to go twice MP Cost: 36
Battle Song Song about battle. Raises physical attack power of all allies. MP Cost: 30
Spell Song Song about laws of sorcery and origins of magic. Raises magic attack of all allies. MP Cost: 30
S-Ability Lute Proficiency Can equip a Instruments regardless of Job Class.
-Lvl 5-
Nameless Song Song handed down for generations. Grants Renew, Regen, Protect, Shell and Haste to all. MP Cost: 36
Last Song Ultimate song. Induces Quick for all allies for five turns on all. MP Cost: 50
S-Ability Leap The user can leap over obstacles (terrain, enemies, et cetera).
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Post by Rommie Eden on Jul 28, 2007 15:13:00 GMT -5
Step
-Lvl 1-
Sexy Wink An alluring wink that will Charm humanoid opponents, regardless of their gender. MP Cost: 10
Alluring Dance Dance with provocative moves that lowers all enemies' strength. MP Cost: 12
Disillusion Dance A distracting dance that lowers all enemies' magic attack power. MP Cost: 12
-Lvl 2-
Quick-Step The user gains Haste. MP Cost: 10
Hornet Dance Distracts the enemies with while releasing poisonous bees to sting all enemies. MP Cost: 16
-Lvl 3-
Wiznaibus Dance causes HP damage to all enemies with powerful dance steps. MP Cost: 20
Witch Hunt Dance causes MP damage to all enemies with powerful dance steps. MP Cost: 20
Seductive Dance An extremely sexy dance. Charms all humanoid opponents, regardless of gender. MP Cost: 24
R-Ability Fluid Movement Gives immunity to Immobilize and Disable.
-Lvl 4-
Mesmeric Dance A beautiful dance that leaves others breathless. Causes Silence to all enemies. MP Cost: 26
Dreamy Dance A slow, mezmorizing dance that lulls all opponents, putting them to sleep. MP Cost: 26
S-Ability Cloth Proficiency Can equip cloth weapons regardless of Job Class.
-Lvl 5-
Kiss A kiss to the cheek that restores a large amount of HP and raises Attack of an ally. MP Cost: 32
Nameless Dance Dance with moves that can't be explained. Causes an array of status effects to all. MP Cost: 36
Last Dance Ultimate dance. Doubles the CT for all opponents for five turns. MP Cost: 45
S-Ability Leap The user can leap over obstacles (terrain, enemies, et cetera).
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Lucia Garusa
New Member
Forget your weapons. These fists are all I need.
Posts: 17
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Post by Lucia Garusa on Dec 17, 2007 19:37:45 GMT -5
Holy Arts
-Lvl 1-
Cure Restores minor amounts of HP. Single-target. MP Cost: 8
Protect Makes the target more resistant to physical attacks. Single-target. MP Cost: 8
Pearl A single-target low-level Holy elemental attack. MP Cost: 5
Cover Take damage in place of party members. MP Cost: 5
Jab A fast punch that deals little damage, but will always hit. MP Cost: 12
S-Ability Divine Defender Boosts Magic Defense.
-Lvl 2-
Regan Restores HP over time. Single-target. MP Cost: 16
Shell Makes the target more resistant to magical attacks. Single-target. MP Cost: 8
Pearlra A low-level Holy elemental attack that targets a small area. MP Cost: 12
Give Energy Sacrifices a small ammount of HP and MP to restore the HP and MP of a single target MP Cost: 16
Holy Defense Uses divine energy to raise the Defense and Magic Defense of an ally. MP Cost: 18
-Lvl 3-
Cura Restores minor amounts of HP to everyone in a small area. MP Cost: 15
Wall Makes the target more resistant to all attacks. Single-target. MP Cost: 12
Rise Partially revives a fallen ally. MP Cost: 25
White Fist Strikes the enemy with a fist charged with Holy energy MP Cost: 20
Limb Strike A series of swift and powerful strikes to the oppoent's arms and legs. Causes Disable and Immobile. MP Cost: 22
-Lvl 4-
Protectga Makes everyone in a large area more resistant to physical attacks. MP Cost: 22
Shellga Makes everyone in a large area more resistant to magical attacks. MP Cost: 22
Pearlga A high-level Holy elemental attack that targets a moderate area. MP Cost: 24
Parley Removes weakened monsters from battle. MP Cost: 36
Saint Cross Deals Holy damage in a cross-shaped area. MP Cost: 32
S-Ability Divine Aura Immune to Holy and Dark attacks, but takes more damage from other elements.
-Lvl 5-
Curaga Restores large amounts of HP to everyone in a small area. MP Cost: 30
Energize Restores minor amounts of MP. Single-target. MP Cost: 1
Renew Rise is automatically used on the target if the target is slain. MP Cost: 32
Divine Defense Uses divine energy to greatly raise the Defense and Magic Defense of an ally. MP Cost: 36
Holy Fist A powerful jab powered that releases a wave of Holy energy that cuts through a line of enemies. MP Cost: 55
R-Ability Pressure Strike When attacked, counters by striking a vital spot, inflicting a random status ailment.
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Post by Rommie Eden on Dec 17, 2007 22:05:03 GMT -5
Bet
-Lvl 1-
Phantom Dice Increases one party member's status slightly based on a roll of a die. Any total greater than 13 reduces overall status. MP Cost: 10
Wild Card Induces a random status effect on a target. MP Cost: 15
-Lvl 2-
Double-Up Allows another roll with "Phantom Dice". CT is zero. MP Cost: 5
Bribe Pays an enemy to leave. May leave Loot behind. MP Cost: 0
S-Ability Winning Streak As attacks are successful, Luck increases.
-Lvl 3-
Elemental Reel Charges an attack with a random element. MP Cost: 25
Roulette Inflicts Instant Death to a random target, be it enemy or ally. MP Cost: 24
-Lvl 4-
Random Deal Reduces CT of the next ability used to zero. CT is 1. MP Cost: 35
Felicity Increases Luck of all allies in an area. MP Cost: 30
R-Ability Critical Spellspring MP cost is zero when HP-Critical.
-Lvl 5-
Slots Uses a random skill or spell. MP Cost: 40
Double or Nothing Gains double EXP, AP, loot, and gil from a batte/mission. MP Cost: 60
S-Ability Lady Luck Chances of Critical hits is drastically increased.
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Post by Rommie Eden on Dec 28, 2007 1:11:46 GMT -5
Law
-Lvl 1-
Confiscate May steal an item from a target. MP Cost: 10
Lawful Blade A slightly stronger slash attack charged with Holy magic. MP Cost: 15
Illegalize The last action is deemed illegal for the next five turns. MP Cost: 20
Arrest Inflicts Disable and Immobilize on a target who broke the law. MP Cost: 0
R-Ability Law Enforcement Each time a Law is broken, the Judge issues a Yellow Card warning. After three warnings, a Red Card is issued and the target is removed from battle..
-Lvl 2-
Weapon Ban Randomly illegalizes a type of weapon for five turns. MP Cost: 5
Element Ban Randomly illegalizes an element for five turns. MP Cost: 5
Tactical Ban Randomly illegalizes a type of spell or skill for five turns. MP Cost: 5
S-Ability Jurisdiction Movement range is drastically increased.
-Lvl 3-
Abate Creates a glamor that temporarily hides illegal activity. MP Cost: 30
Judgment Blade Charges sword with Holy and Lightning energy and attacks. MP Cost: 24
Northswain's Glow A burst of non-elemental energy damages all surrounding targets and inflicts Blind. MP Cost: 24
Bind Inflicts Disable and Immobilize on a single target. MP Cost: 26
-Lvl 4-
Seal Spells All Spell-type abilities are illegal for five turns. MP Cost: 30
Seal Skills All Skill-type abilities are illegal for five turns. MP Cost: 30
Seal Reaction All Reaction abilities are illegal for five turns. MP Cost: 40
S-Ability Triple Skill Can equip a second Secondary Command.
-Lvl 5-
Circle of Judgment All targets in an area receive heavy Holy and Lightning damage. MP Cost: 30
Death Sentence May inflict Death. MP Cost: 40
Seal Action Any Action is illegal for three turns. MP Cost: 50
Judgemaster's Call Summons a Judge to enforce laws. MP Cost: 60
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