Post by Elise Meyer on Jan 27, 2008 3:01:30 GMT -5
(Negative)
Poison - A mild but still dangerous venom courses through the characters body, causing them to lose a small amount of HP each time they take an action. Ailment stays after battle until removed. Can be cured either with an appropriate Spell/Tech or the item Antidote
Blind - The character's eye-sight becomes clouded, drastically lowering Accuracy and Evasion. Ailment stays after battle until removed. Can be cured either with an appropriate Spell/Tech or the item Eye Drop
Silence - The character has become mute and, therefore, is unable to cast Spells or Summon. Ailment stays after battle until removed. Can be cured with an appropriate Spell/Tech or with the item Echo Screen
Sleep - The character is lulled into a deep sleep and is, therefore, rendered unable to battle. Can be cured with an appropriate Spell/Tech, or after taking physical damage. Wears off after 5 turns or at the end of battle, whichever comes first.
Confused - The character's mind is clouded and they are unable to tell friend and foe apart. Can be cured with an appropriate Spell/Tech, or after taking physical damage. Wears off after 5 turns or at the end of battle, whichever comes first.
Charmed - The character falls in love with one of the enemies and begins attacking their own teammates. Is lifted only if the one who inflicted the ailment is defeated or flees the battle. Also note that a Charmed opponent is still treated as an enemy, and therefore has to be defeated in order to win the battle.
Disabled - The character's arms are injured, preventing them from attacking or using Spells/Techs. They can, however, still move. Can be cured with an appropriate Spell/Tech or with the item Bandage. Wears off at the end of battle.
Immobile - The character's legs are injured, preventing them from moving anywhere. They can, however, still attack or use Spells/Techs. Can be cured with an appropriate Spell/Tech or with the item Bandage. Wears off at the end of battle.
Stone - The character's body is turned to stone, preventing them from taking any action. Also, the afflicted character cannot take damage or be healed, nor will they any Exp or AP. Ailment stays after battle until removed. Can be cured either with an appropriate Spell/Tech or the item Soft
Oil - The character is doused with a flamable oil, making them vulnerable to Fire-based attacks. Can be cured with an appropriate Spell/Tech or after being attacked with water. Wears off at the end of battle.
Berserk - The character is consumed by rage, and, though Attack is significantly increased, they can do nothing but attack the enemy at random. Can be cured with an appropriate Spell/Tech. Wears off at the end of battle.
Angel Wings - Attainable only through the Tech Angel Wings, it's the same as Berserk, only the afflicted character will uncontrollably cast magic at the opponent, which can be good or bad since they have no control over which spells they use. Also note that they will use spells that the character doesn't know. Can be cured only with the spell Dispell. Wears off at the end of battle.
Slow - The character's entire body is slowed down, drastically lowering Agility, as well as increasing the CT of all Spells/Techs by 1. Can be cured only with the spell Dispell. Wears off at the end of battle.
Stop - The character's body is put to a complete stop, completely immobilizing them as well as indefinitely increasing CT. Note that Stopping a character does not cancel a Spell/Tech, and if the aimlent is lifted, the CT is reset to what it would normally be. Can be cured only with the spell Dispell. Wears off at the end of battle.
Curse - The character's equipment are bound by a powerful spell, preventing them from changing equipment. Ailment stays after battle until removed. Can be cured either with the Spell Esuna or the item Holy Water
Sap - Character's life force is drained through a magical means, and their HP is drained at a slow but constant rate, as opposed to Poison, in which HP is only lost when an action is taken. Can be cured only with the Spell Esuna. Wears off at the end of battle.
Reverse - an unusual status in which the afflicted character is healed by offensive attacks and damaged by healing effects. Can be cured only with the Spell Esuna. Wears off at the end of battle.
Addle - The character's R-Abilities and S-Abilities are sealed, and therefore are temporarily inactive. Characters using a proficiency, Duel Wield, and/or Solid Grip will be forced to change equipment, and characters using Any Ground will, if they are on a surface they normally couldn't move on, will take damage and be forcefully moved to a proper surface. Can be cured only with the Spell Esuna. Wears off after 3 turns or at the end of battle, whichever comes first.
(Positive)
Protect - The character's body is enveloped in a barrier that absorbs impact, cutting damage from physical attacks and Techs in have. Can be removed by the Spell Dispell. Lasts for 5 turns or until the end of the battle, whichever comes first
Shell - The character's body is enveloped in a barrier that filters magic, cutting damage from Spells in half. This, however, includes curative Spells. Can be removed by the Spell Dispell. Lasts for 5 turns or until the end of the battle, whichever comes first
Reflect - The character's body is enveloped in a mirror-like barrier, which reflects any spells that target the character and sends them back at the user. However, this also includes curative and supportive spells. Can be removed by the Spell Dispell. Lasts for 5 turns or until the end of the battle, whichever comes first
Bravery - The character feels more courageous in battle, allowing him/her to perform better in battle. Increases damage dealt to targets by physical attacks or Techs. Can be removed by the Spell Dispell. Lasts for 5 turns or until the end of the battle, whichever comes first
Faith - The character is better able to believe in the power of Mist, allowing him/her to do better in magic. Increases the effect of spells, whether they offensive or curative. Also increases the chances of Status Spells taking effect. Can be removed by the Spell Dispell. Lasts for 5 turns or until the end of the battle, whichever comes first
Regen - The character's health improves greatly, and their HP increases at a slow but constant rate. Can be removed by the Spell Dispell. Lasts for 5 turns or until the end of the battle, whichever comes first
Haste - The character's entire body is sped up, drastically increasing Agility, as well as decreasing the CT of all Spells/Techs by 1. Can be removed only with the spell Dispell. Wears off after 5 turns, or at the end of battle.
Quick - Almost identical to Haste, the only difference being that CT is reduced to zero, making it much more useful. Can be removed only with the spell Dispell. Wears off after 5 turns, or at the end of battle.
Vanish - The character becomes invisible, making it impossible for an opponent to strike with a physical attack or Tech. However, Magic Evasion is reduced to 0, and effects of equipment and spells that grant status/elemental resistance or immunity are negated. Also, Shell and Reflect are negated. Can be removed by the Spell Dispell. Lasts for 5 turns or until the end of the battle, whichever comes first
Float - The character becomes lighter and, as a result, hovers in the air. This grants them immunity to Soil-based attacks, though it slightly lowers Agility. Lasts for 5 turns or until the end of the battle, whichever comes first
Renew - The character, if they fall in battle, will automatically be revived once after the spell has status takes effect. Once the character is revived, the status is removed. Wears off at the end of the battle.
Double - The character's magical abilities are increased, enabling them to cast any type of spell twice in one turn. Lasts for 5 turns or until the end of the battle, whichever comes first
Triple - Similar to Double, only the character can cast spells three times per turn. Attainable only through Cerberus' Counter Rockets.
Bubble - The character's life force is greatly strengthened, and their max HP is doubled. They gain HP along with the doubling, and, as they take damage, their max HP lowers until it is back to normal. The effect of the spell cannot be used multiple times. Wears off at the end of battle
Poison - A mild but still dangerous venom courses through the characters body, causing them to lose a small amount of HP each time they take an action. Ailment stays after battle until removed. Can be cured either with an appropriate Spell/Tech or the item Antidote
Blind - The character's eye-sight becomes clouded, drastically lowering Accuracy and Evasion. Ailment stays after battle until removed. Can be cured either with an appropriate Spell/Tech or the item Eye Drop
Silence - The character has become mute and, therefore, is unable to cast Spells or Summon. Ailment stays after battle until removed. Can be cured with an appropriate Spell/Tech or with the item Echo Screen
Sleep - The character is lulled into a deep sleep and is, therefore, rendered unable to battle. Can be cured with an appropriate Spell/Tech, or after taking physical damage. Wears off after 5 turns or at the end of battle, whichever comes first.
Confused - The character's mind is clouded and they are unable to tell friend and foe apart. Can be cured with an appropriate Spell/Tech, or after taking physical damage. Wears off after 5 turns or at the end of battle, whichever comes first.
Charmed - The character falls in love with one of the enemies and begins attacking their own teammates. Is lifted only if the one who inflicted the ailment is defeated or flees the battle. Also note that a Charmed opponent is still treated as an enemy, and therefore has to be defeated in order to win the battle.
Disabled - The character's arms are injured, preventing them from attacking or using Spells/Techs. They can, however, still move. Can be cured with an appropriate Spell/Tech or with the item Bandage. Wears off at the end of battle.
Immobile - The character's legs are injured, preventing them from moving anywhere. They can, however, still attack or use Spells/Techs. Can be cured with an appropriate Spell/Tech or with the item Bandage. Wears off at the end of battle.
Stone - The character's body is turned to stone, preventing them from taking any action. Also, the afflicted character cannot take damage or be healed, nor will they any Exp or AP. Ailment stays after battle until removed. Can be cured either with an appropriate Spell/Tech or the item Soft
Oil - The character is doused with a flamable oil, making them vulnerable to Fire-based attacks. Can be cured with an appropriate Spell/Tech or after being attacked with water. Wears off at the end of battle.
Berserk - The character is consumed by rage, and, though Attack is significantly increased, they can do nothing but attack the enemy at random. Can be cured with an appropriate Spell/Tech. Wears off at the end of battle.
Angel Wings - Attainable only through the Tech Angel Wings, it's the same as Berserk, only the afflicted character will uncontrollably cast magic at the opponent, which can be good or bad since they have no control over which spells they use. Also note that they will use spells that the character doesn't know. Can be cured only with the spell Dispell. Wears off at the end of battle.
Slow - The character's entire body is slowed down, drastically lowering Agility, as well as increasing the CT of all Spells/Techs by 1. Can be cured only with the spell Dispell. Wears off at the end of battle.
Stop - The character's body is put to a complete stop, completely immobilizing them as well as indefinitely increasing CT. Note that Stopping a character does not cancel a Spell/Tech, and if the aimlent is lifted, the CT is reset to what it would normally be. Can be cured only with the spell Dispell. Wears off at the end of battle.
Curse - The character's equipment are bound by a powerful spell, preventing them from changing equipment. Ailment stays after battle until removed. Can be cured either with the Spell Esuna or the item Holy Water
Sap - Character's life force is drained through a magical means, and their HP is drained at a slow but constant rate, as opposed to Poison, in which HP is only lost when an action is taken. Can be cured only with the Spell Esuna. Wears off at the end of battle.
Reverse - an unusual status in which the afflicted character is healed by offensive attacks and damaged by healing effects. Can be cured only with the Spell Esuna. Wears off at the end of battle.
Addle - The character's R-Abilities and S-Abilities are sealed, and therefore are temporarily inactive. Characters using a proficiency, Duel Wield, and/or Solid Grip will be forced to change equipment, and characters using Any Ground will, if they are on a surface they normally couldn't move on, will take damage and be forcefully moved to a proper surface. Can be cured only with the Spell Esuna. Wears off after 3 turns or at the end of battle, whichever comes first.
(Positive)
Protect - The character's body is enveloped in a barrier that absorbs impact, cutting damage from physical attacks and Techs in have. Can be removed by the Spell Dispell. Lasts for 5 turns or until the end of the battle, whichever comes first
Shell - The character's body is enveloped in a barrier that filters magic, cutting damage from Spells in half. This, however, includes curative Spells. Can be removed by the Spell Dispell. Lasts for 5 turns or until the end of the battle, whichever comes first
Reflect - The character's body is enveloped in a mirror-like barrier, which reflects any spells that target the character and sends them back at the user. However, this also includes curative and supportive spells. Can be removed by the Spell Dispell. Lasts for 5 turns or until the end of the battle, whichever comes first
Bravery - The character feels more courageous in battle, allowing him/her to perform better in battle. Increases damage dealt to targets by physical attacks or Techs. Can be removed by the Spell Dispell. Lasts for 5 turns or until the end of the battle, whichever comes first
Faith - The character is better able to believe in the power of Mist, allowing him/her to do better in magic. Increases the effect of spells, whether they offensive or curative. Also increases the chances of Status Spells taking effect. Can be removed by the Spell Dispell. Lasts for 5 turns or until the end of the battle, whichever comes first
Regen - The character's health improves greatly, and their HP increases at a slow but constant rate. Can be removed by the Spell Dispell. Lasts for 5 turns or until the end of the battle, whichever comes first
Haste - The character's entire body is sped up, drastically increasing Agility, as well as decreasing the CT of all Spells/Techs by 1. Can be removed only with the spell Dispell. Wears off after 5 turns, or at the end of battle.
Quick - Almost identical to Haste, the only difference being that CT is reduced to zero, making it much more useful. Can be removed only with the spell Dispell. Wears off after 5 turns, or at the end of battle.
Vanish - The character becomes invisible, making it impossible for an opponent to strike with a physical attack or Tech. However, Magic Evasion is reduced to 0, and effects of equipment and spells that grant status/elemental resistance or immunity are negated. Also, Shell and Reflect are negated. Can be removed by the Spell Dispell. Lasts for 5 turns or until the end of the battle, whichever comes first
Float - The character becomes lighter and, as a result, hovers in the air. This grants them immunity to Soil-based attacks, though it slightly lowers Agility. Lasts for 5 turns or until the end of the battle, whichever comes first
Renew - The character, if they fall in battle, will automatically be revived once after the spell has status takes effect. Once the character is revived, the status is removed. Wears off at the end of the battle.
Double - The character's magical abilities are increased, enabling them to cast any type of spell twice in one turn. Lasts for 5 turns or until the end of the battle, whichever comes first
Triple - Similar to Double, only the character can cast spells three times per turn. Attainable only through Cerberus' Counter Rockets.
Bubble - The character's life force is greatly strengthened, and their max HP is doubled. They gain HP along with the doubling, and, as they take damage, their max HP lowers until it is back to normal. The effect of the spell cannot be used multiple times. Wears off at the end of battle